FluidNinja

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FluidNinja LIVE 1.7 - ocean, sand, foliage and dust 4K - new levels QUICKRUN

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LIVE 1.7 playable demo exe: 🤍 (same levels as in the video) The new release is focusing on large-scale environment VFX (water, sand, foliage) - features: . (1) directly driving volumes, particles and landscape surfaces (2) improved world-space motion (3) local solver + global pattern generator → large responsive fields (4) driving multiple systems with a single fluidsim (5) improved simple-mode: draw trajectories without running fluidsim (6) niagara 2-way data flow: drive particles via sim / drive sim via particles (7) tag based actor tracking (8) UE5 support Homepage: 🤍 Twitter: 🤍 FluidNinja LIVE 1.7 Playlist (gradually updated!) 🤍 FluidNinja LIVE Showcases Playlist 🤍 FluidNinja LIVE Tutorials Playlist: 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 SoundTrack: BeeZerk - Magnetic (C64 original by Thomas Detert)

FluidNinja LIVE - UseCase 006 - Rivers, Lakes, Whirlpools

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The addon package demonstrates how multiple ninja simulations are composited together to create large water bodies and rivers. FluidNinja LIVE 1.7 Playlist: 🤍 Marketplace: 🤍 Twitter: 🤍 FluidNinja LIVE UseCases Playlist 🤍 FluidNinja LIVE Showcases Playlist 🤍 FluidNinja LIVE Tutorials Playlist: 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 FluidNinja VFX Tools Playlist 🤍

FluidNinja - Powerful Fluid Sim for Unreal Engine

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FluidNinja is a powerful add-on for UE4 and UE5 for baking high performance fluid simulations. You can just this to make a huge number of special effects including waterfalls, fireballs, smoke, clouds and much more. It is currently featured for free in the July Unreal Engine marketplace giveaway (for a few more days at least). Links 🤍 - *Support* : 🤍 *GameDev News* : 🤍 *GameDev Tutorials* : 🤍 *Discord* : 🤍 *Twitter* : 🤍 -

FluidNinja LIVE 1.7 tutorial - new features

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Live 1.7 features explained: SEE CHAPTERS BELOW NEW all-in-one tutorial video: 🤍 1) 00:00 INTRO 2) 01:25 SUMMARY: updated manual / updated levels 3) 02:48 LEGACY FEATURE: indirecly driving other systems (via on-disk RenderTargets) 4) 04:33 FEATURE 1: directly driving other systems (volumes, particles and surfaces) Related video - DIRECT DRIVE demonstrated: 🤍 5) 06:41 FEATURE 2: improved world-space motion - quantizer, Z-locking sim position 6) 09:57 FEATURE 3: local solver + global pattern generator → large responsive fields 7) 12:29 FEATURE 4: driving multiple systems with a single fluidsim 8) 14:49 FEATURE 5: improved simple-mode: draw trajectories without running fluidsim 9) 16:57 FEATURE 6: modularity: add Components to Ninja / add Ninja as Component 10) 18:36 FEATURE 7: niagara 2-way data flow: drive particles via sim / drive sim via particles 11) 20:31 FEATURE 8: tag based actor tracking Related video - TAG usage demonstrated: 🤍 12) 21:48 OUTRO Live 1.7 dedicated YOUTUBE playlist: 🤍 Live 1.7 playable DEMO exe: 🤍 Homepage: 🤍 Twitter: 🤍 FluidNinja LIVE Showcases Playlist 🤍 FluidNinja LIVE Tutorials Playlist: 🤍 For baking fluids, see NinjaTools: 🤍 .

FluidNinja VFX Tools 1.6 - Volume Smoke

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Driving Volumetric Smoke with flipbooks. VolumeSmoke could be used for area FX, placed in multiple instances, supports Self-Shadows and Detail Maps, Point and Directional Light, Unlit mode. Marketplace: 🤍 Ninja Tutorial Videos playlist: 🤍 Ninja on Twitter: 🤍 For real time, responsive simulation, see FluidNinja LIVE: 🤍 .

FluidNinja LIVE - UseCase 007 - Waterfalls, Pools, Fountains

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This addon package demonstrates how local ninja simulations could be turned to small water bodies by utilizing available sim buffers - pressure to distort geometry and calculate normals, velocity to drive detail maps (surface foam) and density to add large scale details. Buffers are integrated by a new BaseMaterial, capable to deliver reflection, refraction and translucency. Marketplace: 🤍 Twitter: 🤍 UseCase 1-7 explained, 30 mins video: 🤍 FluidNinja LIVE UseCases Playlist 🤍 FluidNinja LIVE Showcases Playlist 🤍 FluidNinja LIVE Tutorials Playlist: 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 FluidNinja VFX Tools Playlist 🤍

This next-gen physics sim is like nothing I've ever seen

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Go download it for UE4 now! 🤍

FluidNinja VFX Tools for Unreal - 01 - Overview [UE4]

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Bake real-time fluid simulation to flipbooks, flowmaps, materials and vector fields. Create presets. Generate fire, smoke, and fluids for character and environment effects. All inside Unreal Editor. For responsive, non-baked fluidsim, see NinjaLIVE: 🤍 NinjaTools homepage: 🤍 NinjaTools Tutorial Videos playlist: 🤍 NinjaTools on Twitter: 🤍 .

FluidNinja LIVE 1.7 tutorial - water caustics

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Live 1.7 Update 1 - (A) CAUSTICS feature added to WorldSpace Generic BaseMaterial, (2) Niagara prepared to handle Large World Coodinates (LWC) + (3) vehicle camera handling is streamlined . The update is available two ways: (A) by pulling a new LIVE main branch using EPIC Launcher and (B) by downloading a small ZIP file, available at the community discord. Live 1.7 dedicated YOUTUBE playlist: 🤍 Live 1.7 playable DEMO exe: 🤍 Homepage: 🤍 Twitter: 🤍 FluidNinja LIVE Showcases Playlist 🤍 FluidNinja LIVE Tutorials Playlist: 🤍 For baking fluids, see NinjaTools: 🤍 .

FluidNinja VFX Tools for UNREAL ENGİNE Overview

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FluidNinja VFX Tools 1.6 - Volume Smoke FluidNinja VFX Tools for Unreal - 01 - Overview [UE4] FluidNinja LIVE 1.7 tutorial - new features Best Fluid and Smoke VFX for Unreal Engine 4 (works in UE5) Fluid Ninja Smoke VFX Test FluidNinja LIVE 1.7 - ocean, sand, foliage and dust 4K - new levels QUICKRUN FluidNinja LIVE - UseCase 007 - Waterfalls, Pools, Fountains FluidNinja LIVE - UseCase 006 - Rivers, Lakes, Whirlpools FluidNinja LIVE 1.7 tutorial - new content UE4 Realtime Fluid & Gas Simulation | FLUID NINJA | Unreal Engine 4 Unreal Engine 5 | NEW Niagara Fluid Simulation! Fluid Ninja VFX 1.6 Plugin Time-lapse Ep.1 - Unreal Engine 5 SUPER SPEED Dash effect inspired by ANIME (Adobe After Effects) FluidNinja LIVE 1.7 released - Real-Time Fluid Quick Review 🤍Unreal Engine HOW TO CREATE REALISTIC SMOKE & FOG | Unreal Engine 5 | Tutorial UE5 Niagara in 300 Seconds FluidNinja LIVE - UseCase 10 - Fire and Smoke FluidNinja VFX Tools Tutorials and Features Como usar Live Link Face en tus personajes - MetaHuman Creator y Unreal Engine 5 (IPHONE 13) Unreal Engine 5 - Quixel Foliage Wind Effect Fluid Ninja Test Shining Flood Unreal 4.26 FluidNinja LIVE 1.0 - Merging NinjaLive to Your Project MUHTEŞEM EFEKT! Yeşil Perde Olmadan ARKA PLAN SİLME / Rotoscope | After Effects Dersleri FluidNinja LIVE 1.4 - going 3D with Advanced Volumetrics and Sim Meshes ALS Multiplayer + Fluid Ninja Live East Ley: Level Design Progress & Fluid Ninja Live! FluidNinja LIVE 1.0 - Introduction FluidNinja LIVE 1.2 - Painting VolumeFog and VolumeCloud structures in Unreal This next-gen physics sim is like nothing I've ever seen Fluid Ninja Live User case 12 Flamethrower FluidNinja LIVE 1.5 - UseCase 003 - Driving UE 4.26 Water-bodies with Ninja FluidNinja LIVE 1.7 new levels QUICKRUN long version This UE5 simulation tech is AMAZING Unreal Engine 5: Fluid Ninja Live with Dynamic Landscape Collision Ninja Jump Effect | Wondershare Filmora 11 Tutorial FluidNinja LIVE 1.2 - Driving UE volumetric systems with fluid simulation FluidNinja LIVE Tutorials and Features FluidNinja VFX Tools 1.3 - Tech details - Niagara Systems driven by baked fluidSim FluidNinja VFX Tools 1.1 - Raymarching 2D fluid simulations [UE4] FluidNinja LIVE 1.5 - Moving in WorldSpace Realistic Explosions pack UNREAL ENGİNE İLE NASIL OYUN YAPILIR? World Building With Project Titan | Inside Unreal Create VECNA's -uʍop ǝpᴉsdn- world in Unreal Engine 5 (Stranger Things) Sketchfab to Unreal Engine Plugin [FREE ASSETS] Constructing Destroyed Assets: Creating ‘Ninety Days’ in Unreal Engine 5 How I Quickly Create 3D Environments in Unreal Engine 5 | FULL WORKFLOW Imagining SEKIRO 2 | Unreal Engine 5 HD 4K 2022 - Fan Concept Trailer Morrowind Remake in Unreal Engine 5: Seyda Neen NEXTGEN UNREAL ENGINE 5 Demo with Realtime Water Physics (Brushify - Beach Pack) #GameDev #UE5 Unreal Live Link Plug-in Tutorial - Importing UE4 Characters into iClone via 3DXchange Unreal Engine 5 (&4): Build a Control Rig from scratch. #UE5 #UnrealEngine #ControlRig This Unreal Engine 5 Showcase Looks Insanely Real! Imagining ALIEN | Unreal Engine Trailer 5 HD 4K 2022 - Fan Concept Trailer Need for Speed Most Wanted Remake - Unreal Engine 5 Amazing Showcase l Concept Trailer Assassins Creed Infinity - Welcome to Japan! - Unreal Engine 5 Amazing Showcase | Concept Trailer HTF do I? Use the GameInstance Object in Unreal Engine 4 How to Create a MetaHuman "Sheesh" Pose in Unreal Engine CRACKING BONES Effects From Stranger Things 4 (After Effects) Tutorial UE4: Meta-Humans. Creating a scene with iPhone, FaceLink, Take Recorder and Sequencer Faceware Live & Live Client for UE4: Animation Blueprint Workflow Tutorial Behind the scenes of Netflix’s ‘In Vaulted Halls Entombed’ | Spotlight | Unreal Engine Unreal Engine 5 Release | The State of Unreal 2022 Keynote Presentation Millions of FREE assets for Unreal Engine 4 (Sketchfab to Unreal Engine plugin) Barış Özcan IGN Jinil Yoon Zero Conditional Eugenia Humans MR3D-Dev Cinematography Database JSFILMZ J Hill Fractured Fantasy Unreal Sensei pwnisher Bugworkout Unreal Engine Wobble Dagger Films TeaserPlay at0m Mults TeaserPlay Joe Garth neration Flatlife EPIC GAMES | Fun Fact Kyle Banks // Farewell North Easter GamersTv VGBootCamp Clips SportsNation askNK Dota 2 Meta Lorry Hill Gameplayrj Digital Foundry Unreal Engine Lugin Miles Cable TateSpeech Daily Pedro Mota AlexShow Markom3D Ghost Whatsapp Status video Gamefromscratch TeaserPlay Alexander Sokolyuk Zz Man Unreal Engine Smart Poly TeaserPlay Oyna Dedi Alvaro Realtime Mayhem MGFX Tutorial LightSpeed Studios Cinecom.net JSFILMZ MAKE. ART. NOW. ms. elixir DG360 Unreal Engine BFX Factory JKucci TeaserPlay UNF Games MFF VFX RED D12 Hunderds others FX available large scale FX

FluidNinja LIVE - UseCase 10 - Fire and Smoke

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This addon package demonstrates how simple fluidsim could be turned to fire and smoke by tweaking Output Materials and adding Detail Maps. Combining multiple simulations, Physics and Volumetrics is also showcased. Examples include bonfire, torches, candles, heavy and light smokes. Marketplace: 🤍 Twitter: 🤍 Short version of this video: 🤍 FluidNinja LIVE UseCases Playlist 🤍 FluidNinja LIVE Showcases Playlist 🤍 FluidNinja LIVE Tutorials Playlist: 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 FluidNinja VFX Tools Playlist 🤍

FluidNinja LIVE 1.7 - all in one tutorial - answering the most common user questions

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All key features explained - by going through 12 example stages. SEE CHAPTERS BELOW! 1) 00:00 About this video 2) 00:44 SHOWCASE: Environment and Character FX made with Ninja 3) 06:13 INTRO: Skills, Learning Resources, Merging 4) 13:01 STAGE 1: What is Ninja? 5) 16:51 STAGE 2: Shapes and Interaction 6) 25:07 STAGE 3: Sim Components: TraceMesh, InteractionVolume, ActivationVolume 7) 31:24 STAGE 4: Scale, Rotation and Position of Sim Components 8) 44:18 STAGE 5: Position: parented to a moving Actor, Locking and World Space Offset 9) 54:00 STAGE 6: Buffers and Output Materials, RenderTargets 10) 1:02:04 STAGE 7: Direct Driving external systems 11) 1:15:29 STAGE 8: More tricks with Sim buffers and Output Materials 12) 1:24:50 STAGE 9: Modularity: building Actors from Components 13) 1:27:29 STAGE 10-11: World space motion vs external systems 14) 1:32:38 STAGE 12: Copy-pasting existing setups 15) 1:34:52 STAGE 12: Params: Actor and Component Details, Preset Manager and Material Ops 16) 1:39:27 STAGE 12: Setting up a simple character FX from scratch 17) 1:45:45 STAGE 12: Setting up a WorldSpace environment FX from scratch FluidNinja LIVE Tutorials Playlist: 🤍 Live 1.7 dedicated YOUTUBE playlist: 🤍 Live 1.7 playable DEMO exe: 🤍 Homepage: 🤍 Twitter: 🤍 FluidNinja LIVE Showcases Playlist 🤍 For baking fluids, see NinjaTools: 🤍 .

FluidNinja LIVE 1.7 released - Real-Time Fluid Quick Review @Unreal Engine

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#RTX #RealtimeRender #DOWNLOAD #RealisticRender #tutorial #UE4 #unreal #download #realestate #UE5 #LUMEN #MATRIX #METAHUMAN Become members today! (You can View Video first!! & download scene file first!)成為這個頻道的會員並獲得獎勵: 🤍 LIVE 1.7 playable demo exe: 🤍 (same levels as in the video) The new release is focusing on large-scale environment VFX (water, sand, foliage) - see below: . (1) directly driving volumes, particles and landscape surfaces (2) improved world-space motion (3) local solver + global pattern generator → large responsive fields (4) driving multiple systems with a single fluidsim (5) improved simple-mode: draw trajectories without running fluidsim (6) niagara 2-way data flow: drive particles via sim / drive sim via particles (7) tag based actor tracking (8) UE5 support

01 FluidNinja 基础使用

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原作者:陶仁贤 鸽了很久终于想起来这里还欠着一套学习记录,踩坑 FluidNinja Live 有一段日子了,手上事情临时忙完了,记得来更新了。 这套视频主要是分享我在 学习 FluidNinja Live 里面的一些经验和教训,如果你还希望了解它的那个方面的应用,也请留言告诉我。

FluidNinja LIVE 1.7 new content

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Live 1.7 - NEW CONTENT (not a tutorial) - SEE CHAPTERS BELOW Suggested: new all-in-one tutorial video - 🤍 . 1) 00:00 INTRO 2) 00:52 UPDATED LEVELES - folders with levels, new levels name-tag: "LIVE17" 3) 02:05 VOLUME SMOKE: unlit VS lit, local VS extended 4) 04:36 VOLUME SMOKE: anchoring AND direct driving smoke containers 4) 05:24 VOLUME FOG: fog component, local sim VS extended area 5) 06:47 PARTICLES: local sim VS extended area 6) 07:56 SIMPLE PAINTER: usage examples - particles, footprints, sandtracks 7) 10:01 LIQUID SPHERE: using SingleLayerWater 8) 10:41 DRIVING FLUIDSIM VIA PARTICLES - usecase 12 9) 11:13 USECASE 1: a simple water setup 10) 11:53 USECASE 2: a simplified version of coastline level - only water and sand 11) 12:42 USECASE 14: komplex setup with water, sand, particles, volumes, foliage, clouds 12) 13:15 USECASE 7: small water bodies, all stages updated to SingleLayerWater 13) 14:06 FIRE: particle driven fire, volume smoke added to a torch 14) 14:50 SNOW: multilayer landscape material 15) 16:15 SIMULATED SAND: as opposed to simple painter - fluidsim involved 16) 17:23 KEY BASEMATERIAL for sand, snow, water - M_NinjaOutput_WorldSpaceGeneric 17) 17:49 OUTRO Dedicated YOUTUBE playlist: 🤍 Live 1.7 playable DEMO exe: 🤍 Homepage: 🤍 Twitter: 🤍 FluidNinja LIVE Showcases Playlist 🤍 FluidNinja LIVE Tutorials Playlist: 🤍 For baking fluids, see NinjaTools: 🤍 .

FluidNinja LIVE - UseCase 12 - Driving Fluidsim with Particles directly

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Using Niagara particles to directly generate density and velocity input for ScreenSpace and WorldSpace fluidsims. No SceneCaptureCamera used. Technology developed by Greg Resler, aka Kynolin Marketplace: 🤍 Twitter: 🤍 FluidNinja LIVE UseCases Playlist 🤍 FluidNinja LIVE Showcases Playlist 🤍 FluidNinja LIVE Tutorials Playlist: 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 FluidNinja VFX Tools Playlist 🤍 Video Soundtrack: Min by Loopit

Free for the Month of July | FluidNinja VFX Tools | Unreal Engine

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In this video, we are going to look at the newly released Free for the Month assets in the Epic Games Store. FluidNinja VFX Tools is a powerful baked, non-realtime, standalone fluid simulations toolkit that can also be used to drive other effects like particles, volumes and even tiled fluid textures, so make sure to get this asset before the end of this month. Timestamps: 0:00 - Introduction 1:27 - Getting used to the NinjaTools UI 4:51 - How to Bake Fluid Simulation 10:06 - How to use Flipbooks in Example Content on your Level 11:50 - Showcasing other features of the toolkit 12:49 - Conclusion #freeforthemonth #eidolon #ue5 #gamedevelopment

FluidNinja LIVE 1.0 - Merging NinjaLive to Your Project

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FluidNinja LIVE is real-time, responsive fluid simulation for Unreal. In this video we are demonstrating how to open, check and merge NinjaLive. Marketplace: 🤍 Twitter: 🤍 FluidNinja LIVE Playlist 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 FluidNinja VFX Tools Playlist 🤍

Water simulation in Unreal Engine 5 - Ocean line on CRETE using FluidNinja

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Hi there! a new test of CRETE prototype using FluidNinja for water simulation. Follow the development of CRETE here: 🤍

FluidNinja 1.5 - World Space Water and Single Layer Water Material

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This demonstrates the new FluidNinja LIVE 1.5 world space water feature combined with Epic's water material. The boat is just an offset mesh in an actor using RotatingMovement, then a few invisible primitives to give it a larger footprint in the water. FluidNinjaLive: 🤍

FREE assets Fluid Ninja VFX Tools UE5 #1291 #ue5 #chlorophilia

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SUBSCRIBE FOR MORE! DONATE 🤍 -GAMES made live at STEAM 🤍 🤍 -more info's at: 🤍 - play for free at: 🤍 -buy movie and game also at 🤍 -visuals: 🤍 twitch channel 🤍

UE4 Realtime Fluid & Gas Simulation | FLUID NINJA | Unreal Engine 4

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Its so amazing to finally see realtime fluids in a game and it not just being blender. Excited to see what games use this tech! Real-time, responsive 2D Fluid Simulation for PC and Mobile apps, featuring Volumetric Fog, Smoke and Clouds, Niagara Systems, Preset and Memory Management. Link to Purchase this Plugin : 🤍 Thumbnail from the store page :) TAGS INGNORE! #RealtimeFluidSimulation #FluidSim #FluidNinja

FluidNinja VFX Tools - Free Download

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Don't miss FluidNinja VFX Tools released by Epic Games, made by Andras Ketzer, this toolkit will help you to create simulations of fluids, particles, simulation creations like fire, smoke, clouds and magical effects in Unreal Engine, - Free to download as part of the July 2022 Featured Free Content on Unreal Engine Marketplace. - Article+Download link: 🤍 #unrealengine #EU5 #Assets #free #download

FluidNinja VFX Tools 1.1 - Raymarching 2D fluid simulations [UE4]

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Bake real-time fluid simulation to flipbooks, materials and vector fields. Make your own VFX assets inside Unreal Editor. Ninja homepage: 🤍 In this video: How to use Raymarching and Parallax Mapping to add some depth to your 2D flipbooks. On the following links you could download the zipped Unreal Project (45 Mbytes, UE 4.20 and above) containing the materials / blueprints / baked example data needed to understand the workflow. Mirror1: 🤍 Mirror2: 🤍 Project Documentation: PDF: 🤍 80 LV artice: 🤍 For more / in depth Ninja Tutorial Videos, see playlist: 🤍 Soundtrack composed by Fearofdark, Title: Pancake Department

FluidNinja VFX Tools 1.3 - Tech details - Niagara Systems driven by baked fluidSim

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Introducing methods for sampling baked fluidsim data in Niagara. UPDATE, 2021: drive Niagara with real time fluid simulation: 🤍 Documentation: 🤍 1 minute Intro video: 🤍 4 minutes overview video: 🤍 10 minutes on demo level contents: 🤍 20 minutes on technical details: 🤍 Niagara tests playlist: 🤍 Ninja playlist: 🤍 Ninja at UE marketplace: 🤍 Axiom: we need to sample texture baked fluid data _inside_ Niagara to make baked values available as float / vector / color values and drive arbitrary particle parameters with these. Two ways to go: FluidNinja core outputs not only density and velocity flipbooks, but advanced player materials too, that could sample the flipbooks. Niagara also contains a simple flipbook player/sampler module (Sub UV Texture Sample) with _NO_ frame interpolation or edge masking features. Preference: since frame blending (especially velocity based frame blending) is _essential_ to keep the number of baked frames low, we would like to use NinjaPlay. So, we are going to use it as a "pre-sampler" that processes flipbooks: plays them smoothly, performs edge masking and color space corrections and finally outputs pre-sampled, small, single frame data for further sampling in Niagara. The NiagaraSystem Container Blueprint is setting up various "pipelines" - to channel baked data to Niagara - and the pipelines continue inside Niagara too. As a first step, the container is creating Dynamic Instances of NinjaPlay Velocity- and Density Materials, and generates RenderTargets. Next, it is writing the NinjaPlay Density and Velocity output data to RenderTargets on a per frame basis and pushes this data to Niagara as User.Parameters. On the Niagara side, a custom module - FluidNinja MultiTexture Reader - is sampling the RenderTargets. Optionally (when "Shading Pipeline" is flagged ON), NiagaraSystem container could calculate light direction vector (from a user provided point or directional light) - and feed the vector and density data to a Raymarching shader material to calculate dynamic self-shadowing. The shading is also written to a RenderTarget. In the Niagara Module Stack hierarchy, FluidNinja MultiTexture Reader samples 1-to-3 textures simultaneously (velocity, density, shading) - using (self)generated _OR_ externally provided UV coordinates. The Reader exposes the sampled data as float, vector or color values for other (downstream) modules as standard "transient value". Eg.: a pre-solver acceleration module could access velocity vectors and influence particle movement. Or a Color module could access float density data to make sparse areas more transparent.

East Ley: Level Design Progress & Fluid Ninja Live!

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#maenhir #devlog #unrealengine Rather than wait, here's a WIP look at the next map location: 'East Ley'... ▶ Wishlist on Steam: 🤍 ▶ Development Blog: 🤍 ▶ Discord: 🤍 ▶ Instagram: 🤍 ▶ TikTok: 🤍 ▶ Twitter: 🤍 00:00 - Intro 00:20 - East Ley 00:37 - Level Setup 02:21 - Prop Dressing 03:02 - Fluid Ninja 04:59 - Optimisation 05:25 - TODO 05:52 - Like and Subscribe

【UE4/UE5ゲーム制作講座】今月の無料コンテンツFluidNinja VFX Toolsがすごい!!

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今回はUE4/UE5で使える、FluidNinja VFX Toolsの紹介です! 今月の無料コンテンツに含まれているので、今購入しておけば無料で使うことができます!!! 簡単にリアルな煙や炎のエフェクトを作ることができるので、すごいです!!!(ごいりょく) 普通に買うと結構高いので、これはお得ですよ!!!! ダウンロードページ 🤍 公式チュートリアル 🤍 ARK、Don'tStarveなどが好きな、わたしのかんがえるさいきょうのオープンワールドクラフトサバイバルゲームを目指してゲーム開発をしています。 Twitter:🤍 ましゅまろ:🤍 全体の再生リスト 🤍 #新人Vtuber #Vtuber #UE #UE4 #UE5 #UnrealEngine

Best Fluid and Smoke VFX for Unreal Engine 4 (works in UE5)

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In this video we talk about Fluid Ninja one of the best VFX tools to simulate smoke and fluids in Unreal Engine In this video I will show you how to make one of the scenes from the Spider Man No Way Home trailer inside Unreal Engine 5 with Megascans Patreon: 🤍 Follow me on Twiter: 🤍 Join our Discord: 🤍 Fluid Ninja: 🤍 New to Unreal Engine? Start here: 🤍 #UnrealEngine5 #UE5 #VFX Time Stamps 00:00 Fluid Ninja Live Overview 9:50 Fluid Ninja Working with Water 12:19 Where to get Fluid Ninja Live 15:21 How to Install Fluid Ninja in UE5 20:30 Fluid Ninja Working in Unreal Engine 5

FluidNinja VFX Tools Fog Flow in UE4

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I use 🤍MartinTeichmann 's Sunrise to test FluidNinja VFX Tools ,this is the result: 🤍 And the link of amazing Sunrise: 🤍

FluidNinja VFX Tools 1.5 - Volumetrics and Tiling

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Driving Unreal Volume Clouds and Volume Fog with flipbooks. Tiling, looping fluid simulation snippets to cover large areas with repeating patterns - See Chapter 22 in the Manual. Future idea: generating Pseudo volumes with tiled-loop patterns. 2nd part of the video: using custom Niagara modules to play flipbooks, Curl noise, HD rendering pipeline. See the SHORT version of this video here: 🤍 Marketplace: 🤍 Ninja Tutorial Videos playlist: 🤍 Ninja on Twitter: 🤍 For real time, responsive simulation, see FluidNinja LIVE: 🤍 .

FluidNinja LIVE 1.0 - Introduction

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FluidNinja LIVE is real-time, responsive fluid simulation for Unreal. In this video we are very briefly demonstrating usage and workflow - and shamefully interrupted in the middle :)) Proper tutorials are coming January 2021. Please note: The project has not been tested in production - user feedback and use cases are needed! Thank you for your patience and cooperation. Marketplace: 🤍 Twitter: 🤍 FluidNinja LIVE Playlist 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 FluidNinja VFX Tools Playlist 🤍

FluidNinja LIVE 1.4 - going 3D with Advanced Volumetrics and Sim Meshes

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VolumeSmoke is a new, custom volumetric system in NinjaLive, developed to overcome the limitations of native UE volumetrics: high resolution and self-shadowed (as opposed to UE VolumeFog) + could be applied on the ground level, in multiple instances (as opposed to UE VolumeClouds). Supported UE versions: 4.23 - 5.00 - Read more in the Manual, Chapter 24 - See new demo levels in the project: Level 30 - 32 + Level 10-B Marketplace: 🤍 Twitter: 🤍 FluidNinja LIVE Playlist 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 FluidNinja VFX Tools Playlist 🤍

FluidNinja LIVE 1.2 - Painting VolumeFog and VolumeCloud structures in Unreal

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00:17:34
24.03.2021

Driving UE volumetric systems (Fog, Clouds) with fluid simulation. Painting dynamic cloud and fog structures. Combining 2D sim density with 3D noise, advection based on sim velocity. Output volume is responsive, shaded by scene lighting and independent from camera angle. Marketplace: 🤍 Twitter: 🤍 FluidNinja LIVE Playlist 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 FluidNinja VFX Tools Playlist 🤍

FluidNinja LIVE - CHARACTER FX 1 - Adding NinjaLiveComponent to Your Character

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00:16:42
15.01.2021

FluidNinja LIVE is real-time, responsive fluid simulation for Unreal. In this video we are demonstrating add NinjaLiveComponent to Your Character. CharacterFx1: 🤍 CharacterFx2: 🤍 CharacterFx3: 🤍 CharacterFx4: 🤍 Marketplace: 🤍 Twitter: 🤍 FluidNinja LIVE Playlist 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 FluidNinja VFX Tools Playlist 🤍

FluidNinja LIVE - UseCase 009 SHORT - Giant Smoke Pillars (volcano, rocket launch)

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00:00:47
22.10.2021

(1) Vertical cloud and smoke structures, (2) Combining UE native VolumeClouds with ninja VolumeSmoke. (3) "Save Paint Buffer" fix Soundtrack: White Room by Rebels Marketplace: 🤍 Twitter: 🤍 More INFO on VolumeCloud usage: Manual Chapter 24 + Tutorial Levels 24-28 + Videos: VolumeClouds, in general: 🤍 Painting VolumeCloud structures: 🤍 FluidNinja LIVE UseCases Playlist 🤍 FluidNinja LIVE Showcases Playlist 🤍 FluidNinja LIVE Tutorials Playlist: 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 FluidNinja VFX Tools Playlist 🤍

FluidNinja LIVE - UseCase 008 - Lava

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00:11:27
19.10.2021

This addon package demonstrates how the Output Material of viscous fluids (previously shown on Level 10) could be tweaked to look LAVA. Marketplace: 🤍 Twitter: 🤍 UseCase 1-7 explained, 30 mins video: 🤍 FluidNinja LIVE UseCases Playlist 🤍 FluidNinja LIVE Showcases Playlist 🤍 FluidNinja LIVE Tutorials Playlist: 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 FluidNinja VFX Tools Playlist 🤍

FluidNinja LIVE 1.7 new levels QUICKRUN long version

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05.07.2022

LIVE 1.7 playable demo exe: 🤍 (same levels as in the video) The new release is focusing on large-scale environment VFX (water, sand, foliage) - see below: . (1) directly driving volumes, particles and landscape surfaces (2) improved world-space motion (3) local solver + global pattern generator → large responsive fields (4) driving multiple systems with a single fluidsim (5) improved simple-mode: draw trajectories without running fluidsim (6) niagara 2-way data flow: drive particles via sim / drive sim via particles (7) tag based actor tracking (8) UE5 support SIMILAR VIDEO in 4K: 🤍 Live 1.7 dedicated YOUTUBE playlist: 🤍 Homepage: 🤍 Twitter: 🤍 FluidNinja LIVE Showcases Playlist 🤍 FluidNinja LIVE Tutorials Playlist: 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 SoundTrack: BeeZerk - Magnetic (C64 original by Thomas Detert)

FluidNinja LIVE - UseCase 009 - Giant Smoke Pillars (volcano, rocket launch)

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00:08:10
22.10.2021

(1) Vertical cloud and smoke structures, based on a new feature that enables us to freely rotate sim driven clouds. (2) Combining UE native VolumeClouds with ninja VolumeSmoke. (3) The package also fixes the "Save Paint Buffer" bug that emerged with the release of UE 4.27 Released as a 5 Mbytes ZIP file - an ADDON for NinjaLive version 1.5.26.3 The ZIP file is available at the Ninja Community Discord /Announcements channel Marketplace: 🤍 Twitter: 🤍 More INFO on VolumeCloud usage: Manual Chapter 24 + Tutorial Levels 24-28 + Videos: VolumeClouds, in general: 🤍 Painting VolumeCloud structures: 🤍 FluidNinja LIVE UseCases Playlist 🤍 FluidNinja LIVE Showcases Playlist 🤍 FluidNinja LIVE Tutorials Playlist: 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 FluidNinja VFX Tools Playlist 🤍

FluidNinja VFX Tools - effects made for Mandragora Game

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00:00:48
15.09.2022

Mandragora was the first game using NinjaTOOLS in production! Website: 🤍 Discord: 🤍 Kickstarter: 🤍

FluidNinja LIVE 1.5 - Moving in WorldSpace

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00:19:53
02.08.2021

Finally, ninja sim containers could move in World Space, the fluid properly “lags behind” the emitter - ideal for making smoke trails and turbulence around moving objects. Read more in the Manual, Chapter 28 - See demo levels in the project: Tutorial Level 4 and UseCase Level 001 UE Water test: 🤍 Marketplace: 🤍 Twitter: 🤍 FluidNinja LIVE Playlist 🤍 For baking fluids, see FluidNinja VFX Tools: 🤍 FluidNinja VFX Tools Playlist 🤍

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