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This #news coverage provides an exclusive sit-down interview with Principled Technologies, the company that produced the Intel 9900K benchmarks vs. 2700X. Ad: Buy Thermal Grizzly Kryonaut on Amazon (🤍 or Conductonaut Liquid Metal on Amazon (🤍 Find follow-up interview answers and our thoughts here: 🤍 Principled Technologies has been the focal point of several content pieces calling into question Intel's newly published competitive benchmarks for the 9900K and 9980XE. These parts are still embargoed for normal media, but Intel permitted a third-party test arm, commissioned for testing, to publish data ahead of media. Most media took issue with this, as it undermines the process and only gives consumers one source of information and information which was paid testing, at that. Other issues stemmed from methodological questions, particularly relating to Game Mode on the R7 2700X CPU. We have a new GN store: 🤍 Like our content? Please consider becoming our Patron to support us: 🤍 Please like, comment, and subscribe for more! Follow us in these locations for more gaming and hardware updates: t: 🤍 f: 🤍 w: 🤍 Host: Steve Burke Video: Andrew Coleman Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage.
Blender tutorial showing you how to use the new Principled shader available in Blender 2.79. Download the latest version of Blender: 🤍 Disney Principled Paper: 🤍 Everything has fresnel: 🤍 Metal Material: 🤍 Special thanks to JtheNinja on StackExchange for answering some of my questions: 🤍 - Follow me: Twitter: 🤍 Instagram: 🤍 Facebook: 🤍 ArtStation: 🤍 Blender Guru: 🤍 Poliigon: 🤍
Intel commissioned Principled Technologies to perform validation testing on the new i9-9900K CPU. The testing methodology is bad and poorly devised, leaving us question the motive and goals. Support us via the GN Store! 🤍 The 9900K vs. 2700X and 9980XE vs. 2990WX testing by Principled Technologies (by Intel's commission) is flawed in many ways, and Intel's public usage of this data is equivalent to putting their stamp on it. The presentation of this data and testing are grossly inept, primarily on the part of Principled Technologies in its methodologies. Even if the data is accurate, the testing is wrong, and Intel supported this testing. This all relates back to the 9900K, the launch for which had us occupied all yesterday (10/8). Intel has come out with a statement and response to the Principled Technologies controversy, with a quote contained in this video. Like our content? Please consider becoming our Patron to support us: 🤍 Please like, comment, and subscribe for more! Follow us in these locations for more gaming and hardware updates: t: 🤍 f: 🤍 w: 🤍 Host & Video: Steve Burke Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage.
Support us on Patreon: 🤍 Check prices now: Core i9-9900K - 🤍 Core i7-9700K - 🤍 Core i5-9600K - 🤍 MSI MEG Z390 Godlike - 🤍 Ryzen 7 2700X - 🤍 Core i7 8700K - 🤍 Radeon RX 580 - 🤍 GeForce GTX 1060 - 🤍 Principled Technologies Responds to Hardware Unboxed Disclaimer: Any pricing information shown or mentioned in this video was accurate at the time of video production, and may have since changed Disclosure: As an Amazon Associate we earn from qualifying purchases. We may also earn a commission on some sales made through other store links FOLLOW US IN THESE PLACES FOR UPDATES Twitter - 🤍 Facebook - 🤍 Instagram - 🤍 Music By: 🤍
A quick explanation of all of Blender's Principled BSDF Settings, from the basics like Base Color, Roughness, Metallic and Normal, to more specilized things such as Subsurface Scattering, Clearcoat, Anisotropic, Sheen, Transmission, and Emission! Twitter: 🤍
This is "Negotiation in a minute" produced by Eduard Trymbovetskiy. It is an educational project that is designed to build powerful negotiation skills by showing small videos on YouTube. Today we will talk about 4 elements of principled negotiation that you need to know. + + + Eduard Trymbovetskiy is a professional negotiator. He believes in art of negotiations and their ability to build trust and to find a mutually beneficial outcome. Described as “an empathetic negotiator with a creative intellect,” Eduard has devoted his professional life to help advance a vision of the negotiations that could have an impact on business and daily activities; a negotiating world in which the vast majority of people wake up every single morning inspired, feel safe wherever they are and end the day fulfilled by the work that they do. Eduard is the author of multiple articles in negotiations. + + + Website: 🤍 Instagram: 🤍 Linkedin: 🤍 Twitter: 🤍 Facebook: 🤍
* These lectures are a free sample of what can be found on our subscription site, RP+. We currently have no plans of instituting RPU* Submit your questions to Mike on the weekly RP webinar: 🤍 RP+ Benefits Be part of a growing community Connect with other athletes Access advanced material not seen anywhere else Answers to your RP template questions - from an RP team member Dedicated staff will help you answer any questions you have short of writing you a plan Weekly Live Interactive Webinar Weekly Video Strength training forum Crossfit training forum Physique training forum - organized by gender Diet Q+A forum - beginner & advanced questions No more confusion, no more having to question the source of the advice, just straight to the point answers Exclusive alerts about new releases and featured product discounts ...and much more 🤍
Presentation by Lucie Slamova and Rhys Steele. Delivered over Zoom for the Manchester Debating Union on 08/02/2021. You can find a PDF of the presentation on the slides & recordings database: 🤍 Start - 0:00 'Non-principled' debates - 1:11 Principles in debating logic - 5:52 Thought experiments i - 12:23 Thought experiments ii - 15:40 Rebutting principles - 22:35 Principles as performances - 27:23 Audience questions - 34:57 Links Website - 🤍 Facebook - 🤍 Facebook Group - 🤍 Twitter - 🤍 Instagram - 🤍
The Blender Encyclopedia is finally out! See more about it here - 🤍 This tutorial is from our new course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels. In this free lecture from the course we'll be diving deep into the Principled BSDF shader node, which is an all-in-one type node that can be used to create a ton of realistic materials such as wood, metal, marble, cloth, glass, and so much more. In order to understand this node better we'll also go over PBR, or Physically Based Rendering, where I'll introduce you to the scientific basis for building physically accurate materials. PBR simply refers to simulating how light and materials behave in reality, and the principled node automatically does some scientific calculations to achieve this realism, So it's extremely useful when looking to create believable materials. The final blend files and infographics are available in the course's resource files. Textures used in the thumbnail are from Texture Haven (🤍) and are released under Creative Commons 0.
LYRICS : Roubla ndirooo 3la chanek ya lkhadra jamais nlaché 3lik nghirooo Dayé vamo vamo ragazzi Roubla ndirooo 3la chanek ya lkhadra jamais nlaché 3lik nghirooo Dayé vamo vamo ragazzi En la buena en la mala siempre présente Khadra 3omri mn soghri fière n'assisté Ara nibrooo Nbaaarmo 9anonkom maykayfnach Tri9kom nerooo B3asiiiir wk3b lghzal may7kmonach Ara nibrooo Nbaaarmo 9anonkom maykayfnach Tri9kom nerooo B3asiiiir wk3b lghzal may7kmonach Odiamo l'media w solta li khaaan9o liberté Manbi3 9adya siamo ULTRAS senza limiti La la la lala Lalalalalalalalalaaaaaaaa La la la lala Lalalalalalalalalaaaaaaaa
An easy-to-follow, detailed look at every feature of Blender’s Principled Shader and their relationship to the basic behaviors of light: absorption, reflection, transmission and refraction. Tired of moving sliders around, guessing what values are necessary to create the look you’re after? Whether you’re new to Blender or experienced, if you’re not quite sure how to get the most out of the Principled Shader’s features, or are curious about why it behaves the way it does, this tutorial walks through each value and all the aspects of using them to their fullest extent. This tutorial takes the guesswork out of using the principled shader to make a wide array of materials, and touches on photorealism at the material level. We’ll explore how each feature works with respects to basic light behavior principles (optics), and best methods for using each feature. This tutorial is Part 2 in a series all about procedural materials. Music: "Acid Trumpet" by Kevin McLeod Subsurface Scattering Chart 🤍 Pixar SSS Paper 🤍 Index of Refraction (IOR resources): 🤍 🤍 Textures: Textures.com Timestamps: Behaviors of Light: 0:19 Color: 1: 05 Subsurface Scattering: 2:27 Subsurface Radius: 5:24 Subsurface Distribution Options: 10:34 Metallic and Specular Reflections: 11:53 Metallic Reflections & Optics: 14:06 Specular Reflections & Optics: 15:05 Specular Tint: 15:56 Roughness: 16:23 Anisotropy: 17:04 Radial Anisotropy: 18:14 Tangent Input (Anisotropy): 19:11 Anisotropic Rotation: 19:40 Customized Positioning of Anisotropic Effect: 19:55 Linear Anisotropy and UV Map: 21:43 Sheen: 25:02 Sheen tint: 25:59 Clearcoat: 26:19 Transmission: 26:53 Index of Refraction (IOR): 27:20 Transmission Roughness: 28:19 Surface Distribution Options (Transmission): 28:48 Emission: 29:45 Alpha: 30:00 Normals: 30:12 Clearcoat Normals: 31:35
Learn Blender fast 👉 🤍 The Principled shader is an excellent addition to Blender's shader system. But I've also seen enough confusion and misconception about the uber shader to warrant a discussion. In this live stream we'll talk about what the Principle Shader is, when it's useful, and when it's not so useful.
Informed by the International Baccalaureate (IB) mission to develop active, compassionate and lifelong learners, the IB programmes foster a distinctive set of attributes. These qualities—embodied in the IB learner profile—prepare IB students to make exceptional contributions on and off campus.
Principled Baker Addon Review for Blender for Easy PBR Texture Baking Download: 🤍 Bake your PBR textures in one click
Alright, before we get to plugging in our textures, I wanted to take a minute to familiarize you with the Principled BSDF Shader! She's beautiful, talented, and has decided to work for you full time in Blender 2.8! Hope this clears up any questions you had about her! IOR (Index of Refraction Chart): 🤍 If you enjoyed this video, please don't forget to like and subscribe! You can find my entire Blender 2.8 Speed Tutorial series here: 🤍 Also, you find me on twitter at: 🤍 I also have a small 1$ Patreon perk available for anyone who would like to simply support the channel. Please check it out if you get the chance :) 🤍 If you're a gamer, please check out my new game on steam! It took over 3 years to create and has thousands of hours and heart put into it :) 🤍 As always, thank you so much for watching, please have a fantastic day, and see you around! - Royal Skies -
He was called “The Lion from Zion.” A reference to his years in the pulpit and a fitting metaphor for a man whose roar echoed across continents. A towering figure in America’s civil rights movement, Sullivan dedicated his life to stalking injustice and oppression. A mentor of Martin Luther King, the Sullivan Principles helped to free Nelson Mandela and South Africa from the chains of apartheid. All content is copyright of Partners in Motion INC. Join us on social media: 🤍 🤍 🤍 🤍partnersinmotion.com
If you're new, you might be having trouble keeping track of all the different maps, and remembering what they do and how they fit together. But, maybe, you just need to see things from a different angle. Hopefully, these next 3 minutes will provide you with exactly that :) As always, hope it helps! If you enjoyed this video, please don't forget to like and subscribe! You can find my entire Blender 2.8 Speed Tutorial series here: 🤍 Also, you find me on twitter at: 🤍 I also have a small 1$ Patreon perk available for anyone who would like to simply support the channel. Please check it out if you get the chance :) 🤍 If you're a gamer, please check out my new game on steam! It took over 3 years to create and has thousands of hours and heart put into it :) 🤍 As always, thank you so much for watching, please have a fantastic day, and see you around! - Royal Skies - - I do not own the models or maps from Super Smash Bros 4. Super Smash Bros 4 is property of Nintendo. All Models and Maps were viewed from The Modeler's Resource: 🤍 Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
The use of artificial intelligence in drug discovery, when coupled with new genetic insights and the increase of patient medical data of the last decade, has the potential to bring novel medicines to patients more efficiently and more predictably. Watch a discussion of the promise and potential pitfalls of relying on AI in bringing life-saving drugs to market and an exploration of questions of justice and equity in drug research and access. Our speakers are Russ Altman, Stanford professor of bioengineering, genetics, medicine, and biomedical data science, in conversation with Kim Branson, global head of AI and machine learning at GSK. Jack Fuchs, MBA ’91, an adjunct lecturer who teaches “Principled Entrepreneurial Decisions” at Stanford School of Engineering, moderated and explored how clearly articulated principles can guide the direction of technological advancements like AI-enabled drug discovery.
In this video I am going to analyse a game I played against 'GM Novik' on lichess. The game features a lovely attacking style in my beloved Nimzo Indian Romanishin Gambit. The game: 🤍 ▶ Follow me on 🤍 to be notified of new content. ▶ Facebook: 🤍 ▶ Join us on discord: 🤍 - there is an Andras_Toth channel which I frequent ▶ Play chess online: chess24.com My chessable courses: 🤍 🤍 🤍 My courses with Judit Polgar: 🤍 🤍 🤍
I just downloaded the latest Blender build (2.79.3) here: 🤍 and started playing with the new Principled Volume Node! - ABOUT ME - ● Artstation ➜ 🤍 ● Behance ➜ 🤍 ● Instagram ➜ 🤍 ● Twitter ➜ 🤍
EDER 669. 50 Many teachers claim that they teach courses selectively according to their principles and their learners' needs. To what extent can this practice remain true to a single theory of learning and a theory of language? Is eclecticism a concern?
In this tutorial, you will learn how to set up your Render scene for rendering with Mantra. We use a Light Dome with an HDRI and then add our PBR textures from Substance Painter to our Principled Shader. In the end, we render out our still image. These topics are covered: Importance of Real-World Size Scaling the cup Setting up a Camera Setting up a Dome Light / Environment Light HDRs for Lighting IPR Rendering Region Render in IPR Activating Subdivisions Surfaces for Mantra Rendering Setting up the Principled Shaders Different ways of adding textures to Shaders Adding Substance Painter PBR textures Fixing the wrong appearance of the textures Setting up a Mantra Render Node Variables for automatic naming Rendering the final Shot This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: 🤍 Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. If you have questions or topics, which should be added, please let us know. If you want to support me for publishing more free tutorials you could join my Patreons: 🤍 Or simply buy me a Cappuccino: 🤍 Or you can download the Project files on Gumroad: 🤍 Find more information on pixeltrain.net YouTube: 🤍 LinkedIn: linkedin.com/in/pixeltrain Artstation: 🤍
This third event in PHAP's series on the core principles focuses on impartiality. If the principle of humanity drives humanitarians towards crisis to alleviate suffering, impartiality steers programmatic choices more directly. In fact, impartiality can be seen as carrying a triple function: creating an ethical prohibition against aid being given on a discriminatory basis; determining that operations must identify and address the needs of the most vulnerable; and building trust/ acceptance within a conflict context. By virtue of its obligational nature, impartiality warrants particular attention on the part of humanitarians. The Geneva Conventions codify the duty of non-discrimination as a necessary quality of humanitarian assistance, and humanitarian law provides a right of initiative to impartial humanitarian organizations. The capacity of humanitarian action is limited, neither the sector nor individual agencies can meet all the needs of all those who suffer. In crisis situations, where the unmet needs – often serious – are many, how do humanitarian actors differentiate, or not, between people in need versus those most in need? How does impartiality affect specialized agencies when the most urgent needs on the ground do not correspond with this specialization? What does impartiality mean for an organization long working in a community or region in need when there are other communities or regions in more urgent distress? What happens when needs are greater in remote or less secure areas that might be less efficiently addressed? The event begins with a lecture on the topic by Jérémie Labbé, Head of Project for Principles Guiding Humanitarian Action with the International Committee of the Red Cross (ICRC). This is followed by a moderated discussion among a panel of experts, bringing together different points of view on the issue. You can read more about the event and access related resources at 🤍
This capsule looks at the principled exception to the hearsay rule and evaluates how it has changed the hearsay rule itself. To learn more about the criminal law and evidence, check out my website: 🤍 To be notified about new videos, Like my Facebook page: 🤍 Or follow me on twitter: 🤍petersankoff
Урок посвящен добавленному в последней версии Blender шейдеру Principled. Он дает возможность получать реалистичные материалы, совместимые с другими программами (например RenderMan от Pixar и Unreal Engine). Несмотря на то, что он выглядит громоздким и сложным, разобраться в его действии довольно просто, а большинство функций используются крайне редко.
Clearly leaders in public mental health must assume many roles, deal with many constituents and answer to a variety of funding sources. The role of public mental health agencies is also complex. They have responsibilities to provide treatment, rehabilitation, housing, case management and many other practical supports but the agencies at the same time provides services and settings designed for safety and risk management. At times their objectives and their constituent groups are at odds with one another. The challenge to public mental health leaders is to provide the vision that will transform the system from one that emphasized safety, control and symptom reduction to one that is recovery oriented, responsive to consumers' needs and tied to the community. The topic is timely in light of the Presidents New Freedom Commission, the report of the Surgeon General on Mental Health, greater awareness of successful treatments and rehabilitative methodologies and the growing consumer movement. Are the Commissioners or Directors of Mental Health and other key managers in the mental health system simply jugglers of competing stakeholders, legislators, consumer groups, insurance companies, provider groups and others? Or are they in the forefront, leading all these groups to a new level of functioning and a new level of aspiration? How can public mental health leaders be visionaries, good employers, remain politically astute and successfully manage hundreds of millions of dollars in services? How can they respond to different and disparate interests? Who informs the management of mental health agencies? The webcast will focus on the principles that need to guide public mental health leaders to move services into the twenty first century.
Error handling is a tricky part of every developer's life. We've come a long way from exceptions and try-catch, but in certain situations, we're still barely scratching the surface. In this talk we'll see how abstractions like standard MonadError in Scala and Haskell aren't enough to handle errors in a principled matter. Instead, we will look at different new abstractions that encode error handling into the type system to give us certain guarantees, like signaling that no errors can occur after having handled all previous errors. This comes in handy, especially when dealing with effectful computations that might fail. Come see this talk to find out what principled error handling can do for you.
"A Principled Approach to GraphQL Query Cost Analysis (Video, ESEC/FSE 2020) Alan Cha, Erik Wittern, Guillaume Baudart, James C. Davis, Louis Mandel, and Jim A. Laredo (IBM Research, USA; IBM, USA; IBM Research, USA; Purdue University, USA; IBM Research, USA; IBM Research, USA) Abstract: The landscape of web APIs is evolving to meet new client requirements and to facilitate how providers fulfill them. A recent web API model is GraphQL, which is both a query language and a runtime. Using GraphQL, client queries express the data they want to retrieve or mutate, and servers respond with exactly those data or changes. GraphQL’s expressiveness is risky for service providers because clients can succinctly request stupendous amounts of data, and responding to overly complex queries can be costly or disrupt service availability. Recent empirical work has shown that many service providers are at risk. Using traditional API management methods is not sufficient, and practitioners lack principled means of estimating and measuring the cost of the GraphQL queries they receive. In this work, we present a linear-time GraphQL query analysis that can measure the cost of a query without executing it. Our approach can be applied in a separate API management layer and used with arbitrary GraphQL backends. In contrast to existing static approaches, our analysis supports common GraphQL conventions that affect query cost, and our analysis is provably correct based on our formal specification of GraphQL semantics. We demonstrate the potential of our approach using a novel GraphQL query-response corpus for two commercial GraphQL APIs. Our query analysis consistently obtains upper cost bounds, tight enough relative to the true response sizes to be actionable for service providers. In contrast, existing static GraphQL query analyses exhibit over-estimates and under-estimates because they fail to support GraphQL conventions. Article: 🤍 Supplementary archive: 🤍 (Badges: Artifacts Available, Artifacts Evaluated — Reusable, Artifacts Evaluated — Functional) Supplementary web page: 🤍 Submitted to the conference by Alan Cha on 2020-11-01 Video Tags: GraphQL, algorithmic complexity attacks, static analysis, fse20main-p24-p, DOI: 10.1145/3368089.3409670, DOI: 10.5281/zenodo.4023299, Artifacts Available, Artifacts Evaluated — Reusable, Artifacts Evaluated — Functional Presentation at the ESEC/FSE 2020 conference, November 8–13, 2020, 🤍 Sponsored by ACM SIGSOFT, 🤍 Twitter: 🤍 Reddit: 🤍